

While you can make a Promotional Bundle up of older products you have already made, IMVU prefers that you create them with new all new content.Īll products that are sold in a bundle will forever be locked into that bundle, while after the initial sale they can be later sold individually they cannot be altered in any way, including profit changes, product page changes, or icon changes.

While IMVU staff promotes them and may on a rare occasion make one themselves, the vast majority of these bundles are conceived of and made by User Content Creators like yourself.Īny registered Content Creator may submit a collection of products for consideration for use by IMVU in a Promotional Bundle. While most Promotional Bundles are room setups they can also be clothing collections, accessory collections, or anything else you can imagine, the key is marketability and appealing to a large enough audience to make it worth it for IMVU to promote. You can also browse past Promotional Bundles by visiting the Bundle Vault where they can continue to be purchased at a slightly higher cost well after the initial promotional period. You will see them advertised by IMVU on the blue bars at the top of the website, on various banners seen when browsing the site, as well as in the notices when you log into the client. There are normally three to four of these Promotional Bundle offers a week. If you are just looking to bundle your products to sell yourself in the catalog you’ll instead want to read Bundled Products InfoĪ Promotional Bundle is a selection of products fitting some theme that IMVU promotes and sells for cash. Imported (male) avatar in its initial untextured state.Promotional Bundle Design and Team Organizational Tips, By Keef A number of basic formats will then be available from Import.ĭuring the Import process, if the Automatically Add Arrangement Points option is shown, click then checkbox to disable.

IMVU avatar references can be imported into Marvelous Designer from the File menu. In such cases zoom in to grid-centre to see the mesh. Scale differences between the various avatar references may make it appears as though nothing was imported. If import was successful the mesh will become visible upon zooming into the scene. To double-check this just zoom in to grid-centre. To compensate their size can be adjusted in the Property Editor under Scale (Local).ĭesign note: due to differences in scale between standard avatar references and those compatible with IMVU Studio Toolkit, after import it may appear as though nothing has been brought in to Marvelous Designer. The Toolkit versions of the IMVU avatars use a different scale that can mean they appear extremely small in Marvelous Designer. This then ensures that exported meshes can be rescaled by -100 in Blender to fit the Toolkit avatars. To do this, select the avatars body parts and in the Property Editor to the right, access the Specification subsection and adjust Scale (Local), changing X (mm) from 10.1 to 100 – X (mm): 100 – check Lock Aspect Ratio is enabled to changes all axis at the same time. Alternative the size of the avatars can be adjust directly to compensate from within the Property Editor. While this can be mitigated to a degree adjusting the 2D/3D grids settings ( Settings/Preferences » Grid Properties), doing so may have limited affect. Important: avatar meshes compatible with IMVU Studio Toolkit may present scaling and physics simulation issues for Marvelous Designer due to the size disparity relative to the default grid. Leave the other settings untouched and click OK to finish. If Automatically Add Arrangement Points is enabled, click the checkbox to disable. Depending on the format an ‘Import’ dialogue may appear. In the file browser that appears locate the reference model to be imported, highlight it then click Open.

To import an IMVU avatar reference into Marvelous Designer, open the application and from the File menu click Import then choose a mesh format to import OBJ (Object), OpenCOLLADA (DAE) or FBX – File » Import ».
#MALE IMVU BUNDLE DESIGNERS PLUS#
Download: ZIP files include both male and female avatars plus textures ĭefault scale – size relative to standard 3DS Max, Blender and Maya Starter Files.
